Apple Faces Multimillion-euro Dutch Antitrust Damages Claims after EU's Top Court Ruling

Apple logo is seen in this illustration taken September 24, 2025. REUTERS/Dado Ruvic/Illustration/File Photo
Apple logo is seen in this illustration taken September 24, 2025. REUTERS/Dado Ruvic/Illustration/File Photo
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Apple Faces Multimillion-euro Dutch Antitrust Damages Claims after EU's Top Court Ruling

Apple logo is seen in this illustration taken September 24, 2025. REUTERS/Dado Ruvic/Illustration/File Photo
Apple logo is seen in this illustration taken September 24, 2025. REUTERS/Dado Ruvic/Illustration/File Photo

Apple can be sued in a Dutch court for antitrust damages, Europe's highest court said on Tuesday, backing two foundations seeking potentially hundreds of millions of euros in compensation for users affected by the iPhone maker's alleged anti-competitive conduct related to its App Store.

The case came before the Luxembourg-based Court of Justice of the European Union (CJEU) after a Dutch tribunal sought guidance on damages claims by Right to Consumer Justice and App Stores Claims foundations.

"On the basis of the available information, in the writ of summons the damage suffered by seven million affected iPhone users and seven million affected iPad users, was estimated at around 637 million euros (including statutory interest)," said lawyer Rogier Meijer of Hausfeld, representing App Stores Claims, Reuters reported.

He said a hearing on the merits of the case is likely to proceed in a Dutch court toward the end of the first quarter of 2026.

APPLE'S FEES FOR SOME APPS EXCESSIVE, FOUNDATIONS SAY

The foundations argue that the fees charged by Apple for third-party apps on the App Store are excessive, hurt users and are consistent with an unlawful abuse of a dominant position. App developers using Apple's in-app payment system are charged commissions of up to 30%.

Apple has said that a Dutch court does not have jurisdiction as the alleged harmful event did not occur in the Netherlands.

The CJEU dismissed its arguments, saying that the App Store in question is designed specifically for the Dutch market and uses Dutch to offer apps for sale to users who have an Apple ID associated with the Netherlands, regardless of where they are based.

"The damage allegedly suffered when purchases are made in that virtual space can therefore occur in that territory, irrespective of the place where the users concerned were situated at the time of the purchase," judges said.

"The Netherlands court therefore has international and territorial jurisdiction," they said.

Apple declined to comment on the EU court's ruling.

The case is C-34/24 Stichting Right to Consumer Justice and Stichting App Stores Claims.



Uber, Autonomous Mobility Firms to Launch Europe's 1st Commercial Robotaxis

Aerial photo shows light installation during the Festival of Lights in Zagreb, Croatia, March 18, 2026. REUTERS/Antonio Bronic
Aerial photo shows light installation during the Festival of Lights in Zagreb, Croatia, March 18, 2026. REUTERS/Antonio Bronic
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Uber, Autonomous Mobility Firms to Launch Europe's 1st Commercial Robotaxis

Aerial photo shows light installation during the Festival of Lights in Zagreb, Croatia, March 18, 2026. REUTERS/Antonio Bronic
Aerial photo shows light installation during the Festival of Lights in Zagreb, Croatia, March 18, 2026. REUTERS/Antonio Bronic

Uber Technologies and autonomous mobility companies Verne and Pony.ai have partnered up to launch Europe's first commercial robotaxi service in the Croatian capital Zagreb, with plans to expand to other cities, they said on Thursday.

Robotaxis are rapidly expanding into US cities as companies race to commercialize ⁠autonomous ride-hailing worldwide.

Alphabet's ⁠Waymo remains the early leader, while Tesla hopes its vast manufacturing scale and financial resources could reshape the competitive landscape.

The first ⁠commercial robotaxi service in Zagreb will be launched "soon,” the companies said.

Initial deployment work is underway, including public-road validation.

Pony.ai will provide autonomous driving solutions, while Verne will act as the fleet owner and service operator.

The three companies plan ⁠to ⁠expand the fleet to thousands of robotaxis in European cities over the next few years.

Uber and Nvidia said earlier this month they planned to expand their robotaxi service in 28 cities across North America, Europe, Australia and Asia.


Samsung, SK Urge Employees to Cut Car Use Amid Rising Energy Risks

FILE - The logo of the Samsung is seen at the Samsung Electronics' Seocho building in Seoul, South Korea, Friday, July 5, 2024.  (AP Photo/Lee Jin-man, File)
FILE - The logo of the Samsung is seen at the Samsung Electronics' Seocho building in Seoul, South Korea, Friday, July 5, 2024. (AP Photo/Lee Jin-man, File)
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Samsung, SK Urge Employees to Cut Car Use Amid Rising Energy Risks

FILE - The logo of the Samsung is seen at the Samsung Electronics' Seocho building in Seoul, South Korea, Friday, July 5, 2024.  (AP Photo/Lee Jin-man, File)
FILE - The logo of the Samsung is seen at the Samsung Electronics' Seocho building in Seoul, South Korea, Friday, July 5, 2024. (AP Photo/Lee Jin-man, File)

South Korean tech giants Samsung Electronics and SK Group said they were asking employees to curb private car use and follow fuel-saving measures after South Korea rolled ⁠out emergency energy-conservation steps ⁠amid instability in Middle Eastern energy supplies.

Internal notices showed the companies encouraging car-use restrictions ⁠such as a five and 10-day vehicle rotation system, reduced parking availability and other energy-saving practices at offices from Thursday for Samsung and from March 30 ⁠for ⁠SK.

The moves follow government guidance aimed at cutting fuel consumption as concerns grow over prolonged disruptions linked to the Iran-related energy crisis.


Epic Games to Cut More Than 1,000 Jobs as Fortnite Usage Falls

The Epic Games logo, maker of the popular video game "Fortnite", is pictured on a screen in this picture illustration August 14, 2020. (Reuters)
The Epic Games logo, maker of the popular video game "Fortnite", is pictured on a screen in this picture illustration August 14, 2020. (Reuters)
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Epic Games to Cut More Than 1,000 Jobs as Fortnite Usage Falls

The Epic Games logo, maker of the popular video game "Fortnite", is pictured on a screen in this picture illustration August 14, 2020. (Reuters)
The Epic Games logo, maker of the popular video game "Fortnite", is pictured on a screen in this picture illustration August 14, 2020. (Reuters)

Epic Games said on Tuesday it would cut more than 1,000 jobs after a drop in engagement for "Fortnite," its flagship title, the latest cuts in the video-game industry whose growth has stalled amid economic uncertainty.

The cuts, along with more than $500 million in savings from lower contracting and marketing spending and unfilled roles would put the company in "a more stable place," Chief ‌Executive Tim Sweeney said ‌in a note to employees.

The ‌cuts ⁠are the latest ⁠in the gaming sector, where companies have faced weaker growth as consumers have been sticking with proven titles amid economic uncertainty.

But even those, especially live services games, which depend on a steady stream of new content to ⁠keep players engaged, are now showing signs ‌of cracks.

"We've had ‌challenges delivering consistent Fortnite magic," Sweeney said, adding "market conditions ‌today are the most extreme" since the early ‌days of the company founded in 1991.

"The layoffs aren't related to AI," Sweeney noted amid industry worries the technology could replace video-game developers.

The move marks ‌Epic's second major round of layoffs in three years. In September 2023, ⁠the company ⁠cut about 830 jobs, or roughly 16% of its workforce.

It was not immediately clear what percentage of staff would be impacted by Tuesday's announcement.

The gaming sector has faced mounting pressure. In September, Electronic Arts laid off hundreds of workers and canceled a Titanfall game that was in development at its Respawn Entertainment unit, according to media reports. Amazon's broader job cuts late last year also affected its gaming division.