Australia Begins Enforcing World-First Teen Social Media Ban 

Prime Minister Anthony Albanese and Minister for Communications Anika Wells stand during an event to mark the beginning of the social media ban for children under 16 years of age, at Kirribilli House in Sydney, Australia, December 10, 2025. (AAP/Mick Tsikas/via Reuters) 
Prime Minister Anthony Albanese and Minister for Communications Anika Wells stand during an event to mark the beginning of the social media ban for children under 16 years of age, at Kirribilli House in Sydney, Australia, December 10, 2025. (AAP/Mick Tsikas/via Reuters) 
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Australia Begins Enforcing World-First Teen Social Media Ban 

Prime Minister Anthony Albanese and Minister for Communications Anika Wells stand during an event to mark the beginning of the social media ban for children under 16 years of age, at Kirribilli House in Sydney, Australia, December 10, 2025. (AAP/Mick Tsikas/via Reuters) 
Prime Minister Anthony Albanese and Minister for Communications Anika Wells stand during an event to mark the beginning of the social media ban for children under 16 years of age, at Kirribilli House in Sydney, Australia, December 10, 2025. (AAP/Mick Tsikas/via Reuters) 

Australia on Wednesday became the first country to ban social media for children under 16, blocking access in a move welcomed by many parents and child advocates but criticized by major technology companies and free-speech advocates.

Starting at midnight (1300 GMT on Tuesday), 10 of the largest platforms including TikTok, Alphabet's YouTube and Meta's Instagram and Facebook were ordered to block children or face fines of up to A$49.5 million ($33 million) under the new law, which is being closely watched by regulators worldwide.

Prime Minister Anthony Albanese called it "a proud day" for families and cast the law as proof that policymakers can curb online harms that have outpaced traditional safeguards.

"This will make an enormous difference. It is one of the biggest social and cultural changes that our nation has faced," Albanese told a news conference on Wednesday.

"It's a profound reform which will continue to reverberate around the world."

In a video message, Albanese urged children to "start a new sport, new instrument, or read that book that has been sitting there for some time on your shelf," ahead of Australia's summer school break starting later this month.

In the hours before the ban took effect, many of the estimated one million children impacted by the legislation began posting messages saying goodbye to their online followers.

"No more social media... no more contact with the rest of the world," wrote one teen on TikTok.

"#seeyouwhenim16," said another.

BAN HAS GOBAL IMPLICATIONS

The rollout caps a year of debate over whether any country could practically stop children from using platforms embedded in daily life and begins a live test for governments worldwide frustrated that social media firms have been slow to implement harm-reduction measures.

Albanese's center-left government proposed the landmark law citing research showing harms to mental health from the overuse of social media among young teens, including misinformation, bullying and harmful depictions of body image.

Several countries from Denmark to New Zealand to Malaysia have signaled they may study or emulate Australia's model, making the country a test case for how far governments can push age-gating without stifling speech or innovation.

Julie Inman Grant, the US-born eSafety Commissioner who is overseeing the ban, told Reuters on Wednesday a groundswell of American parents wanted similar measures.

"I hear from the parents and the activists and everyday people in America, 'we wish we had an eSafety commissioner like you in America, we wish we had a government that was going to put tween and teen safety before technology profits,'" she said in an interview at her office in Sydney.

'NOT OUR CHOICE': X SAYS WILL COMPLY

Elon Musk's X became the last of the 10 major platforms to take measures to cut off access to underage teens after publicly acknowledging on Wednesday that it would comply.

"It's not our choice - it's what the Australian law requires," X said on its website.

"X automatically offboards anyone who does not meet our age requirements."

Australia has said the initial list of covered platforms would change as new products emerge and young users migrate.

Companies have told Canberra they will deploy a mix of age inference - estimating a user's age from their behavior - and age estimation based on a selfie, alongside checks that could include uploaded identification documents or linked bank account details.

For social media businesses, the implementation marks a new era of structural stagnation as user numbers flatline and time spent on platforms shrinks, studies show.

Platforms say they earn little from advertising to under-16s, but warn the ban disrupts a pipeline of future users. Just before the ban took effect, 86% of Australians aged eight to 15 used social media, the government said.

Some youngsters have warned the social media ban could isolate people.

"It's going to be worse for people with niche interests I guess because that's the only way they can find their community," said 14-year-old Annie Wang ahead of the ban.

"Some people also use it to vent their feelings and talk to people to get help ... So I feel like it'll be fine for some people, but for some people it'll worsen their mental health."



Meta Unveils Plans for Batch of In-house AI Chips

Mark Zuckerberg outside the court where he testified in a landmark trial (Reuters)
Mark Zuckerberg outside the court where he testified in a landmark trial (Reuters)
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Meta Unveils Plans for Batch of In-house AI Chips

Mark Zuckerberg outside the court where he testified in a landmark trial (Reuters)
Mark Zuckerberg outside the court where he testified in a landmark trial (Reuters)

Meta Platforms on Wednesday unveiled a roadmap of four new chips that the company is making in-house, as it rapidly expands its data centers.

Like many big tech companies such as Alphabet and Microsoft, Meta has invested heavily in building a team that can design chips in-house in addition to purchasing off-the-shelf products made by Nvidia and Advanced Micro Devices.

Making chips designed to tackle the specific types of data crunching Meta requires can lead to designs that use less energy and at a better cost.

The new chips are part of the company's Meta Training and Inference Accelerator (MTIA) program and the first of the new chips called the MTIA 300 is in use powering the company's ranking and recommendation systems. The other three will be rolled out this year and in 2027, with the final two chips, the MTIA 450 and 500 being designed to perform inference, the process when an AI model such as the one that powers the ChatGPT app responds to customer queries and requests.

"We see inference demand exploding at the moment and that's what we're currently focused on," Yee Jiun Song, Meta's vice president of engineering, said in an interview.

Meta has had some success with inference chips but has struggled with its long-time ambitions to make a generative AI training chip, capable of building the large models that power AI apps.

Beginning with the MTIA 400, which the company says is on the path to being used in its data centers, Meta has designed an entire system around the chips, which is roughly the size of several server racks and includes a version of liquid cooling.

The company plans to release the new chips at six-month intervals because it is rapidly expanding the number of data centers it uses to run apps like Instagram and Facebook, Song said.

"That is the reality of how quickly our infrastructure is being built out," Song said.

The company said in January it expects capital spending of between $115 billion and $135 billion this year.

Meta contracts Broadcom to help with some elements of the designs, though Song did not specify which chips. The company uses Taiwan Semiconductor Manufacturing Co to fabricate the processors.

In February, Meta signed big deals with Nvidia and AMD to buy tens of billions of dollars worth of chips.


SDAIA Unveils Logo for Saudi Arabia's Year of Artificial Intelligence 2026

The logo integrates symbolism in its elements
The logo integrates symbolism in its elements
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SDAIA Unveils Logo for Saudi Arabia's Year of Artificial Intelligence 2026

The logo integrates symbolism in its elements
The logo integrates symbolism in its elements

The Saudi Data and AI Authority (SDAIA) has launched the official logo for the Year of Artificial Intelligence 2026, after it was approved by the Cabinet.

This move underscores the Kingdom’s commitment to advancing artificial intelligence, reinforcing its role as a global hub in data and AI, and highlighting key achievements in this cutting-edge sector.

The logo integrates symbolism in its elements: the palm tree signifies the national emblem and the Kingdom’s cultural heritage, while the letters ‘AI’ highlight the technological and innovative aspects central to promoting digital inclusion as part of Vision 2030.

The palm tree’s green color symbolizes the Saudi flag and the Kingdom’s national identity, while the accompanying blue color represents digital technology and the Kingdom’s progression toward advanced technological development.

The logo is accompanied by the official hashtag for the Year of Artificial Intelligence: #SaudiAIYear.


‘Stealth Hit’ Pokemon Game Sends Nintendo Shares Soaring

Japan's Nintendo has enjoyed bumper sales for its latest Switch 2 console. (AFP)
Japan's Nintendo has enjoyed bumper sales for its latest Switch 2 console. (AFP)
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‘Stealth Hit’ Pokemon Game Sends Nintendo Shares Soaring

Japan's Nintendo has enjoyed bumper sales for its latest Switch 2 console. (AFP)
Japan's Nintendo has enjoyed bumper sales for its latest Switch 2 console. (AFP)

Fan buzz around life-simulation game "Pokemon Pokopia" sent Nintendo shares soaring on Wednesday, with some hailing the new title as a welcome antidote to global conflicts.

Japan's Nintendo has enjoyed bumper sales for its latest Switch 2 console, but some have called the line-up of new games for the device lackluster.

So early success for "Pokemon Pokopia", released on March 5 to rave reviews and reports of store sell-outs around the world, has relieved investors.

"Pokemon Pokopia" launched as a Switch 2 exclusive, "immediately becoming a viral stealth hit", analyst Atul Goyal from investment bank Jefferies said.

"The title successfully bridges the gap between core gamers and casual audiences," Goyal said.

The new Pokemon game has an aggregated review score of 89 on Metacritic, which Goyal described as a high for the three-decade-old video game franchise.

Nintendo shares were up nine percent in mid-morning trade on Wednesday, also likely boosted by the release of the final trailer for the star-studded upcoming "Super Mario" movie sequel.

Players have compared the game, in which they control a human-like character to rejuvenate a village, to "Animal Crossing" -- another Nintendo life-sim that became a hit during the pandemic.

"If you're looking for a mental break from the world def get Pokopia, it's like therapy," US-based influencer Ashley Duncan wrote on X.

"For Covid we had Animal Crossing. For WW3 we have Pokopia. Thank you for the distractions, Nintendo," said another X post from fan account Pokemon Daily Post, which has nearly 90 million followers.

The basic premise of Pokemon, inspired by the Japanese summer childhood tradition of bug-collecting, is to catch and train in battle hundreds of round-eyed "pocket monsters".

The phenomenon has evolved since the first 1996 game release with anime series, movies, a trading card game and the augmented reality smartphone app "Pokemon Go".

Nintendo's Switch 2, the world's fastest-selling games console, launched in June 2025 as the successor to the first Switch.

The original is now the second top-selling console of all time after Sony's PlayStation 2, boosted by the popularity of games including "Animal Crossing".