Meta Urges Australia to Change Teen Social Media Ban

Meta has called for Australia's social media for under-16s to target app stores. Saeed KHAN / AFP
Meta has called for Australia's social media for under-16s to target app stores. Saeed KHAN / AFP
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Meta Urges Australia to Change Teen Social Media Ban

Meta has called for Australia's social media for under-16s to target app stores. Saeed KHAN / AFP
Meta has called for Australia's social media for under-16s to target app stores. Saeed KHAN / AFP

Tech giant Meta urged Australia on Monday to rethink its world-first social media ban for under-16s, while reporting that it has blocked more than 544,000 accounts under the new law.

Australia has required big platforms including Meta, TikTok and YouTube to stop underage users from holding accounts since the legislation came into force on December 10 last year.

Companies face fines of Aus $49.5 million (US$33 million) if they fail to take "reasonable steps" to comply.

Billionaire Mark Zuckerberg's Meta said it had removed 331,000 underage accounts from Instagram, 173,000 from Facebook, and 40,000 from Threads in the week to December 11.

The company said it was committed to complying with the law.

"That said, we call on the Australian government to engage with industry constructively to find a better way forward, such as incentivizing all of industry to raise the standard in providing safe, privacy-preserving, age appropriate experiences online, instead of blanket bans," it said in statement.

Meta renewed an earlier call for app stores to be required to verify people's ages and get parental approval before under-16s can download an app.

This was the only way to avoid a "whack-a-mole" race to stop teens migrating to new apps to avoid the ban, the company said.

The government said it was holding social media companies to account for the harm they cause young Australians.

"Platforms like Meta collect a huge amount of data on their users for commercial purposes. They can and must use that information to comply with Australian law and ensure people under 16 are not on their platforms," a government spokesperson said.

Meta said parents and experts were worried about the ban isolating young people from online communities, and driving some to less regulated apps and darker corners of the internet.

Initial impacts of the legislation "suggest it is not meeting its objectives of increasing the safety and well-being of young Australians", it said.

While raising concern over the lack of an industry standard for determining age online, Meta said its compliance with the Australian law would be a "multilayered process".

Since the ban, the California-based firm said it had helped found the OpenAge Initiative, a non-profit group that has launched age-verification tools called AgeKeys to be used with participating platforms.



SDAIA Unveils Logo for Saudi Arabia's Year of Artificial Intelligence 2026

The logo integrates symbolism in its elements
The logo integrates symbolism in its elements
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SDAIA Unveils Logo for Saudi Arabia's Year of Artificial Intelligence 2026

The logo integrates symbolism in its elements
The logo integrates symbolism in its elements

The Saudi Data and AI Authority (SDAIA) has launched the official logo for the Year of Artificial Intelligence 2026, after it was approved by the Cabinet.

This move underscores the Kingdom’s commitment to advancing artificial intelligence, reinforcing its role as a global hub in data and AI, and highlighting key achievements in this cutting-edge sector.

The logo integrates symbolism in its elements: the palm tree signifies the national emblem and the Kingdom’s cultural heritage, while the letters ‘AI’ highlight the technological and innovative aspects central to promoting digital inclusion as part of Vision 2030.

The palm tree’s green color symbolizes the Saudi flag and the Kingdom’s national identity, while the accompanying blue color represents digital technology and the Kingdom’s progression toward advanced technological development.

The logo is accompanied by the official hashtag for the Year of Artificial Intelligence: #SaudiAIYear.


‘Stealth Hit’ Pokemon Game Sends Nintendo Shares Soaring

Japan's Nintendo has enjoyed bumper sales for its latest Switch 2 console. (AFP)
Japan's Nintendo has enjoyed bumper sales for its latest Switch 2 console. (AFP)
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‘Stealth Hit’ Pokemon Game Sends Nintendo Shares Soaring

Japan's Nintendo has enjoyed bumper sales for its latest Switch 2 console. (AFP)
Japan's Nintendo has enjoyed bumper sales for its latest Switch 2 console. (AFP)

Fan buzz around life-simulation game "Pokemon Pokopia" sent Nintendo shares soaring on Wednesday, with some hailing the new title as a welcome antidote to global conflicts.

Japan's Nintendo has enjoyed bumper sales for its latest Switch 2 console, but some have called the line-up of new games for the device lackluster.

So early success for "Pokemon Pokopia", released on March 5 to rave reviews and reports of store sell-outs around the world, has relieved investors.

"Pokemon Pokopia" launched as a Switch 2 exclusive, "immediately becoming a viral stealth hit", analyst Atul Goyal from investment bank Jefferies said.

"The title successfully bridges the gap between core gamers and casual audiences," Goyal said.

The new Pokemon game has an aggregated review score of 89 on Metacritic, which Goyal described as a high for the three-decade-old video game franchise.

Nintendo shares were up nine percent in mid-morning trade on Wednesday, also likely boosted by the release of the final trailer for the star-studded upcoming "Super Mario" movie sequel.

Players have compared the game, in which they control a human-like character to rejuvenate a village, to "Animal Crossing" -- another Nintendo life-sim that became a hit during the pandemic.

"If you're looking for a mental break from the world def get Pokopia, it's like therapy," US-based influencer Ashley Duncan wrote on X.

"For Covid we had Animal Crossing. For WW3 we have Pokopia. Thank you for the distractions, Nintendo," said another X post from fan account Pokemon Daily Post, which has nearly 90 million followers.

The basic premise of Pokemon, inspired by the Japanese summer childhood tradition of bug-collecting, is to catch and train in battle hundreds of round-eyed "pocket monsters".

The phenomenon has evolved since the first 1996 game release with anime series, movies, a trading card game and the augmented reality smartphone app "Pokemon Go".

Nintendo's Switch 2, the world's fastest-selling games console, launched in June 2025 as the successor to the first Switch.

The original is now the second top-selling console of all time after Sony's PlayStation 2, boosted by the popularity of games including "Animal Crossing".


AI Offers Hope for Young Filmmakers Dreaming of an Oscar

Chinese USC student SiJia Zheng speaks about how he used artificial intelligence to modify his face and make him into all the different characters of his short film 'Torment'. Frederic J. BROWN / AFP
Chinese USC student SiJia Zheng speaks about how he used artificial intelligence to modify his face and make him into all the different characters of his short film 'Torment'. Frederic J. BROWN / AFP
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AI Offers Hope for Young Filmmakers Dreaming of an Oscar

Chinese USC student SiJia Zheng speaks about how he used artificial intelligence to modify his face and make him into all the different characters of his short film 'Torment'. Frederic J. BROWN / AFP
Chinese USC student SiJia Zheng speaks about how he used artificial intelligence to modify his face and make him into all the different characters of his short film 'Torment'. Frederic J. BROWN / AFP

Studying at the film school where Oscar-nominated "Sinners" director Ryan Coogler honed his craft, SiJia Zheng dreams of winning an Academy Award.

Now with the recent developments in artificial intelligence, he can see a shortcut to achieving his ambition.3

"That's a chance for beginners like me who can use AI to just make a film and to announce to the world that I have the ability to be a director," he told AFP.

Zheng, 29, who hails from China, is one of a burgeoning class of students at USC's School of Cinematic Arts, studying animation in a place that has long been a training ground for future Pixar and DreamWorks talent.

He has used his time at the Los Angeles university to learn about the emerging field of AI animation.

That has included producing his seven-minute short film "Torment" about a masked killer terrorizing a high school.

The film, which was recognized at the LA Shorts festival, was generated entirely by AI -- in just one week.

Zheng recorded himself in front of a green screen and then asked the software to modify his face to make him into all the different characters in the movie.

The technology also allowed him to set his story in an Asian school and have scenes in a swimming pool -- two things that would have cost a fortune if he had filmed them traditionally.

"As a student, it's impossible to have that much money" to produce a film, he said.

- 'Tool' -

Not everyone in Hollywood feels so positively about AI.

The technology was one of the key sticking points in the writers' and actors' strikes that paralyzed Hollywood in 2023.

Guillermo del Toro, the director of "Frankenstein," which will compete for the best picture Oscar on Sunday, is notoriously anti-AI, insisting he would "rather die" than use it.

Zheng said he had been impressed by the Mexican director's "amazing" film, particularly the opening scene where the monster attacks a 19th-century three-masted ship, which del Toro's prop department constructed specially for the movie.

But "when I watched the film...I was just thinking: 'Oh, using AI to do that would be much cheaper and...make something pretty similar.'"

He insists, however, that it doesn't replace the filmmaking spark.

"AI is just a tool, and people can use it to become even better."

The Academy of Motion Picture Arts and Sciences, the body that will hand out the Oscars in Hollywood on March 15, seems to agree -- last year the body updated its rules to say it was neutral on the technology.

"Generative Artificial Intelligence and other digital tools...neither help nor harm the chances of achieving a nomination," it said last April.

- 'Ethical' use -

At the University of Southern California (USC), teachers like Debra Isaac are trying to navigate the ethics around the emerging technology of AI.

The animation professor said she was shocked by an AI video that rocketed around the internet in recent weeks.

The short sequence, created by Seedance -- the AI generation model developed by TikTok's parent company, Bytedance -- shows an ersatz fight between Brad Pitt and Tom Cruise. Neither star was compensated.

But, used properly, AI does not need to be exploitative, and is not a lazy way to make films, Isaac said.

"It's not just about, 'Hey, I have a prompt, and I'm just gonna type a few words and I'll get my image, and I'll get my animation, and I'm done,'" she said.

"Some of these tools are not ethically dubious at all. They're trained by people that are using their own work," she added.

That's precisely what Xindi Zhang, a recent graduate of the program and winner of a Student Academy Award for her short film "The Song of Drifters," did.

For the mini-documentary about the difficulty of feeling at home anywhere, the 29-year-old artist fed the AI dozens of her drawings.

The database then served as graphic inspiration, allowing the computer to stylize the shots of the cities where the film takes place, accelerating production that would otherwise have taken years.

Even with the help of AI, she spent nearly a month perfecting certain shots.

It's "a craft that nobody really appreciates right now," she says.

But anyone who looks at the use of AI will soon find it's not a compromise-free shortcut to perfection.

"Good, cheap and fast will never happen, no matter what tool you use," Zhang said.