Meta and TikTok to Obey Australia Under-16 Social Media Ban

TikTok said Australia's looming social media ban could force children into darker corners of the internet. Patrick T. Fallon / AFP
TikTok said Australia's looming social media ban could force children into darker corners of the internet. Patrick T. Fallon / AFP
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Meta and TikTok to Obey Australia Under-16 Social Media Ban

TikTok said Australia's looming social media ban could force children into darker corners of the internet. Patrick T. Fallon / AFP
TikTok said Australia's looming social media ban could force children into darker corners of the internet. Patrick T. Fallon / AFP

Tech giants Meta and TikTok said Tuesday they will obey Australia's under-16 social media ban but warned the landmark laws could prove difficult to enforce.

Australia will from December 10 force social media platforms such as Facebook, Instagram and TikTok to remove users under the age of 16, said AFP.

There is keen interest in whether Australia's sweeping restrictions can work, as regulators around the globe wrestle with the dangers of social media.

Both TikTok and Meta -- the parent company of Facebook and Instagram -- said the ban would be hard to police, but agreed they would abide by it.

"Put simply, TikTok will comply with the law and meet our legislative obligations," the firm's Australia policy lead Ella Woods-Joyce told a Senate hearing on Tuesday.

On paper, the ban is one of the strictest in the world.

But with just over a month until it comes into effect, Australia is scrambling to fill in key questions around enforcement and firms' obligations.

TikTok warned the "blunt" age ban could have a raft of unintended consequences.

"Experts believe a ban will push younger people into darker corners of the Internet where protections don't exist," said Woods-Joyce.

'Vague' and 'rushed'

Meta policy director Mia Garlick said the firm was still solving "numerous challenges".

It would work to remove hundreds of thousands of users under 16 by the December 10 deadline, she told the hearing.

But identifying and removing those accounts still posed "significant new engineering and age assurance challenges", she said.

"The goal from our perspective, being compliance with the law, would be to remove those under 16."

Officials have previously said social media companies will not be required to verify the ages of all users -- but must take "reasonable steps" to detect and deactivate underage ones.

Companies found to be flouting the laws face fines of up to Aus$49.5 million (US$32 million).

Tech companies have been united in their criticisms of Australia's ban, which has been described as "vague", "problematic", and "rushed".

Video streaming site YouTube - which falls under the ban -- said this month that Australia's efforts were well intentioned but poorly thought through.

"The legislation will not only be extremely difficult to enforce, it also does not fulfil its promise of making kids safer online," local spokeswoman Rachel Lord said.

Australia's online watchdog recently suggested that messaging service WhatsApp, streaming platform Twitch and gaming site Roblox could also be covered by the ban.



Meta Unveils Plans for Batch of In-house AI Chips

Mark Zuckerberg outside the court where he testified in a landmark trial (Reuters)
Mark Zuckerberg outside the court where he testified in a landmark trial (Reuters)
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Meta Unveils Plans for Batch of In-house AI Chips

Mark Zuckerberg outside the court where he testified in a landmark trial (Reuters)
Mark Zuckerberg outside the court where he testified in a landmark trial (Reuters)

Meta Platforms on Wednesday unveiled a roadmap of four new chips that the company is making in-house, as it rapidly expands its data centers.

Like many big tech companies such as Alphabet and Microsoft, Meta has invested heavily in building a team that can design chips in-house in addition to purchasing off-the-shelf products made by Nvidia and Advanced Micro Devices.

Making chips designed to tackle the specific types of data crunching Meta requires can lead to designs that use less energy and at a better cost.

The new chips are part of the company's Meta Training and Inference Accelerator (MTIA) program and the first of the new chips called the MTIA 300 is in use powering the company's ranking and recommendation systems. The other three will be rolled out this year and in 2027, with the final two chips, the MTIA 450 and 500 being designed to perform inference, the process when an AI model such as the one that powers the ChatGPT app responds to customer queries and requests.

"We see inference demand exploding at the moment and that's what we're currently focused on," Yee Jiun Song, Meta's vice president of engineering, said in an interview.

Meta has had some success with inference chips but has struggled with its long-time ambitions to make a generative AI training chip, capable of building the large models that power AI apps.

Beginning with the MTIA 400, which the company says is on the path to being used in its data centers, Meta has designed an entire system around the chips, which is roughly the size of several server racks and includes a version of liquid cooling.

The company plans to release the new chips at six-month intervals because it is rapidly expanding the number of data centers it uses to run apps like Instagram and Facebook, Song said.

"That is the reality of how quickly our infrastructure is being built out," Song said.

The company said in January it expects capital spending of between $115 billion and $135 billion this year.

Meta contracts Broadcom to help with some elements of the designs, though Song did not specify which chips. The company uses Taiwan Semiconductor Manufacturing Co to fabricate the processors.

In February, Meta signed big deals with Nvidia and AMD to buy tens of billions of dollars worth of chips.


SDAIA Unveils Logo for Saudi Arabia's Year of Artificial Intelligence 2026

The logo integrates symbolism in its elements
The logo integrates symbolism in its elements
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SDAIA Unveils Logo for Saudi Arabia's Year of Artificial Intelligence 2026

The logo integrates symbolism in its elements
The logo integrates symbolism in its elements

The Saudi Data and AI Authority (SDAIA) has launched the official logo for the Year of Artificial Intelligence 2026, after it was approved by the Cabinet.

This move underscores the Kingdom’s commitment to advancing artificial intelligence, reinforcing its role as a global hub in data and AI, and highlighting key achievements in this cutting-edge sector.

The logo integrates symbolism in its elements: the palm tree signifies the national emblem and the Kingdom’s cultural heritage, while the letters ‘AI’ highlight the technological and innovative aspects central to promoting digital inclusion as part of Vision 2030.

The palm tree’s green color symbolizes the Saudi flag and the Kingdom’s national identity, while the accompanying blue color represents digital technology and the Kingdom’s progression toward advanced technological development.

The logo is accompanied by the official hashtag for the Year of Artificial Intelligence: #SaudiAIYear.


‘Stealth Hit’ Pokemon Game Sends Nintendo Shares Soaring

Japan's Nintendo has enjoyed bumper sales for its latest Switch 2 console. (AFP)
Japan's Nintendo has enjoyed bumper sales for its latest Switch 2 console. (AFP)
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‘Stealth Hit’ Pokemon Game Sends Nintendo Shares Soaring

Japan's Nintendo has enjoyed bumper sales for its latest Switch 2 console. (AFP)
Japan's Nintendo has enjoyed bumper sales for its latest Switch 2 console. (AFP)

Fan buzz around life-simulation game "Pokemon Pokopia" sent Nintendo shares soaring on Wednesday, with some hailing the new title as a welcome antidote to global conflicts.

Japan's Nintendo has enjoyed bumper sales for its latest Switch 2 console, but some have called the line-up of new games for the device lackluster.

So early success for "Pokemon Pokopia", released on March 5 to rave reviews and reports of store sell-outs around the world, has relieved investors.

"Pokemon Pokopia" launched as a Switch 2 exclusive, "immediately becoming a viral stealth hit", analyst Atul Goyal from investment bank Jefferies said.

"The title successfully bridges the gap between core gamers and casual audiences," Goyal said.

The new Pokemon game has an aggregated review score of 89 on Metacritic, which Goyal described as a high for the three-decade-old video game franchise.

Nintendo shares were up nine percent in mid-morning trade on Wednesday, also likely boosted by the release of the final trailer for the star-studded upcoming "Super Mario" movie sequel.

Players have compared the game, in which they control a human-like character to rejuvenate a village, to "Animal Crossing" -- another Nintendo life-sim that became a hit during the pandemic.

"If you're looking for a mental break from the world def get Pokopia, it's like therapy," US-based influencer Ashley Duncan wrote on X.

"For Covid we had Animal Crossing. For WW3 we have Pokopia. Thank you for the distractions, Nintendo," said another X post from fan account Pokemon Daily Post, which has nearly 90 million followers.

The basic premise of Pokemon, inspired by the Japanese summer childhood tradition of bug-collecting, is to catch and train in battle hundreds of round-eyed "pocket monsters".

The phenomenon has evolved since the first 1996 game release with anime series, movies, a trading card game and the augmented reality smartphone app "Pokemon Go".

Nintendo's Switch 2, the world's fastest-selling games console, launched in June 2025 as the successor to the first Switch.

The original is now the second top-selling console of all time after Sony's PlayStation 2, boosted by the popularity of games including "Animal Crossing".